Doug Dread
2005-12-30 21:25:25 UTC
I'm not objecting to the driving "model" which is obviously not meant to be
a simulation and is the main reason why I have every NFS created.... immense
fun.
Just started the game and going through the "Challenges". IMO, being
required to ram police cars, blast through road blocks, knock over lamp and
sign posts, demolish bus stops and tollgates and even bring down water
towers, boats on tresles and small buildings to win some challenges is a bit
over-the-top arcady. Hitting the lightest of these obstacles at high speed
would write off most cars.
In the NFSU-series, I used to flinch everytime I hit a sign post and shudder
to imagine the damage to my car, much better. Being forced to hit things is
too much. What's next, floating powerups?
Nevertheless, seems like a good game. Btw, are the graphics meant to be
kinda "washed-out" and lacking true/vibrant colour?
a simulation and is the main reason why I have every NFS created.... immense
fun.
Just started the game and going through the "Challenges". IMO, being
required to ram police cars, blast through road blocks, knock over lamp and
sign posts, demolish bus stops and tollgates and even bring down water
towers, boats on tresles and small buildings to win some challenges is a bit
over-the-top arcady. Hitting the lightest of these obstacles at high speed
would write off most cars.
In the NFSU-series, I used to flinch everytime I hit a sign post and shudder
to imagine the damage to my car, much better. Being forced to hit things is
too much. What's next, floating powerups?
Nevertheless, seems like a good game. Btw, are the graphics meant to be
kinda "washed-out" and lacking true/vibrant colour?